Working with Components

Symbol Picker

About this lesson

Another one of the categories offered under the Symbol Picker category is the Components category. This category is used to define a value entered or selected through an element in the user interface as the value of another element or as the parameters of an action.

For example, suppose a TextInput element is used in an application to retrieve name information from the user. When the user enters a value in this TextInput, this value can be used as a parameter of another function or action. The Components category allows you to establish such connections and pass user input directly to actions and other elements. This way, you can create dynamic and interactive user experiences.

Symbol Picker

Working with Components

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Another one of the categories offered under the Symbol Picker category is the Components category. This category is used to define a value entered or selected through an element in the user interface as the value of another element or as the parameters of an action.

For example, suppose a TextInput element is used in an application to retrieve name information from the user. When the user enters a value in this TextInput, this value can be used as a parameter of another function or action. The Components category allows you to establish such connections and pass user input directly to actions and other elements. This way, you can create dynamic and interactive user experiences.

Another one of the categories offered under the Symbol Picker category is the Components category. This category is used to define a value entered or selected through an element in the user interface as the value of another element or as the parameters of an action.

For example, suppose a TextInput element is used in an application to retrieve name information from the user. When the user enters a value in this TextInput, this value can be used as a parameter of another function or action. The Components category allows you to establish such connections and pass user input directly to actions and other elements. This way, you can create dynamic and interactive user experiences.