In the Process Automation module of the Kuika platform, Exclusive Gateway represents a decision point in the workflow, allowing only one path to be selected in a given situation. This type of gateway determines which action to take based on the evaluation of a set of conditions. Exclusive Gateway routes through predefined rules or triggers, whereby only one option is activated while the others are deactivated.
For example, in an approval process, an Exclusive Gateway can be used to decide whether a document should be approved or not. If the document is approved, it moves to the next step; if not, an alternative path is taken. This feature allows the workflow to become more flexible and dynamic, as users can choose the most appropriate path based on specific circumstances. The use of Exclusive Gateway on the Kuika platform makes the management of processes more effective and optimizes the flow of workflows.
In the Process Automation module of the Kuika platform, an End Event is a critical point that indicates the completion or end of a workflow. The end event indicates that the workflow has achieved its goals and all actions in the process have been successfully performed. This point provides information about how the workflow will end and allows the completed actions to be recorded. For example, an approval process can result in an end event when a specific task is completed or a report is generated. In the Kuika platform, end events are important for workflow management and monitoring because they can be analyzed to evaluate the effectiveness of processes and collect data for future improvements. Thus, data from end events can be used to better understand and optimize workflows.
These are fields where the user is asked to enter text or numeric data (alphanumeric) - username, password, number of items, etc. Input fields allow users to enter text into a user interface. They usually appear in forms and dialog boxes.
It is the measurement of the user's eye activity during the process of viewing the screen. Eye tracking software (as well as onboard/external camera hardware) allows the user to track which areas, how often and in what order they look at the screen after it is opened.
It is the study of users (or target users) in their own settings through methods such as observation or face-to-face interviews. Ethnography provides the researcher with an understanding of how these users see the world and how they interact with everything around them.
It is the ratio of the frequency of occurrence of errors in a given time interval. In UX design, user error rate is defined as the number of times a user logs in incorrectly. User error rate can be calculated in different ways.
Error analysis is a part of task analysis that identifies the frequency and types of errors that occur for a set of task flows. Errors occur when certain actions in an application or website cannot be completed. It should be your main task as a designer to identify errors well, to anticipate their solutions and to consider that users are only human and can make mistakes.
It is the general name given to people who use the mobile app or website or participate in research studies. The meaning of the end user varies depending on what the product or service is. End users are not necessarily the people who buy products. However, end users are the ones who influence whether a product should be purchased or not. In order for end-users to be able to make accurate analysis on the product, it is of great importance that products are optimized with usability tests.
It is based on the Pareto principle. According to this, in any UI (mobile / web) 20% of the functionality and features will be responsible for 80% of the results. The idea behind this rule is this:
80% of the impact of any process comes from 20% of the effort put into that process. If we think about this rule in the context of UX;
It is the export of a developed software and/or a module within the software to be used later or to be used on a different device/workspace.