Working with Fixed Value

Symbol Picker

About this lesson

Fixed Value, a category of Symbol Picker, is used to define fixed values. This category, which is often preferred when you do not need dynamic data, allows you to set a specific value as a constant.

For example, when you want to give a fixed name to a Label element or write a title text, you can define the relevant constant by selecting the Fixed Value option.

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Fixed Value, a category of Symbol Picker, is used to define fixed values. This category, which is often preferred when you do not need dynamic data, allows you to set a specific value as a constant.

For example, when you want to give a fixed name to a Label element or write a title text, you can define the relevant constant by selecting the Fixed Value option.

Fixed Value, a category of Symbol Picker, is used to define fixed values. This category, which is often preferred when you do not need dynamic data, allows you to set a specific value as a constant.

For example, when you want to give a fixed name to a Label element or write a title text, you can define the relevant constant by selecting the Fixed Value option.

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Assignment

E-Posta Tasarımı
Email Builder Basics
Using Email Templates
New Email Design
Introduction to Mobile Interface Design
Introduction to Mobile Interface Design
Tabbar Menu Design
Dashboard Screen Design
Form Screen Design
Listing Screen Design
Detail Screen Design
Mobile UI Prototyping
Web UI Prototyping
Working with Actions
Working with Navigations
Screen Display Types
Web App Prototyping
Add Notify
Preview
Introduction to Web Interface Design
Introduction to Web Interface Design
Introduction to Registration Screen Design
Preparation of Header Design
Working with Master Screens
Menu Design
Dashboard Screen Design
Listing Screen Design
Form Screen Design
Display Screen Design
Elements
Container Elements
Date and Time Input Elements
Display Elements
Text Input Elements
Numeric Input Elements
Select Input Elements
Data Elements
Navigation Elements
Interactive Elements
Chart Elementler
Introduction to Interface Design in Kuika
User experience on the Kuika platform
The Application Interface Design Process
Working with Color
Definition of paddings
Working with Font Styles
Working with complex styles
Working with Mock Data
Concept Design
Wireframe: visualization of the first idea
Preparation of Concept Design
UX Design
Principles of usability
Basic design Principles
Information architecture
Screen Flow
Analysis and Planning
Defining the project scope and objectives
Reading the analysis document
Reading the example flow chart and defining the requirements
Planning of the project
Introduction to Designer Training Kit
What is Low-code?
What is Kuika?
What can be done with Kuika?
Let's examine the platform interface
Understanding the learning process‍