Working with Mock Data

Introduction to Interface Design in Kuika

About this lesson

In this learning content, we will examine the concept of mock data and the use of mock data in interface design.In the process of developing a new application, content such as placeholder text and images that you use to plan and test how the final design will be while preparing a screen design constitutes mock data.

Let's examine this issue more closely with an example.Let's assume that you have designed a screen called Suggestions in a mobile project you developed in Kuika. When we look at the details of the screen, there is a GalleryView element at the outermost.

Since this element has a Data Repeater structure, when you preview the application and look at it in the web environment, you will encounter the message “No data found”. This message is shown when there is no dynamic data in the DataRepeater and Chart category elements. To solve this, you can create a sample data set by adding a simple SQL.

It will be enough to add the content you want to see as a placeholder without binding data in elements such as Label, Image. In cases where you do not yet know what kind of text to show, you can fill the Label element by adding a temporary text such as “Lorem ipsum dolor sit amet.” or you can add the image you want from the “Uploaded Image” section as a representative before adding the images you will use dynamically from the data source to the design.You can work with Mock Data in accordance with your needs during the design process and preview your application in a real life scenario with the temporary data you add.

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In this learning content, we will examine the concept of mock data and the use of mock data in interface design.In the process of developing a new application, content such as placeholder text and images that you use to plan and test how the final design will be while preparing a screen design constitutes mock data.

Let's examine this issue more closely with an example.Let's assume that you have designed a screen called Suggestions in a mobile project you developed in Kuika. When we look at the details of the screen, there is a GalleryView element at the outermost.

Since this element has a Data Repeater structure, when you preview the application and look at it in the web environment, you will encounter the message “No data found”. This message is shown when there is no dynamic data in the DataRepeater and Chart category elements. To solve this, you can create a sample data set by adding a simple SQL.

It will be enough to add the content you want to see as a placeholder without binding data in elements such as Label, Image. In cases where you do not yet know what kind of text to show, you can fill the Label element by adding a temporary text such as “Lorem ipsum dolor sit amet.” or you can add the image you want from the “Uploaded Image” section as a representative before adding the images you will use dynamically from the data source to the design.You can work with Mock Data in accordance with your needs during the design process and preview your application in a real life scenario with the temporary data you add.

Mock data are placeholder texts and images used during the screen design phase when developing a new application. This temporary data is used to plan and test how the final app will look.

In this learning content, we will examine the concept of mock data and the use of mock data in interface design.In the process of developing a new application, content such as placeholder text and images that you use to plan and test how the final design will be while preparing a screen design constitutes mock data.

Let's examine this issue more closely with an example.Let's assume that you have designed a screen called Suggestions in a mobile project you developed in Kuika. When we look at the details of the screen, there is a GalleryView element at the outermost.

Since this element has a Data Repeater structure, when you preview the application and look at it in the web environment, you will encounter the message “No data found”. This message is shown when there is no dynamic data in the DataRepeater and Chart category elements. To solve this, you can create a sample data set by adding a simple SQL.

It will be enough to add the content you want to see as a placeholder without binding data in elements such as Label, Image. In cases where you do not yet know what kind of text to show, you can fill the Label element by adding a temporary text such as “Lorem ipsum dolor sit amet.” or you can add the image you want from the “Uploaded Image” section as a representative before adding the images you will use dynamically from the data source to the design.You can work with Mock Data in accordance with your needs during the design process and preview your application in a real life scenario with the temporary data you add.

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Assignment

E-Posta Tasarımı
Email Builder Basics
Using Email Templates
New Email Design
Introduction to Mobile Interface Design
Introduction to Mobile Interface Design
Tabbar Menu Design
Dashboard Screen Design
Form Screen Design
Listing Screen Design
Detail Screen Design
Mobile UI Prototyping
Web UI Prototyping
Working with Actions
Working with Navigations
Screen Display Types
Web App Prototyping
Add Notify
Preview
Introduction to Web Interface Design
Introduction to Web Interface Design
Introduction to Registration Screen Design
Preparation of Header Design
Working with Master Screens
Menu Design
Dashboard Screen Design
Listing Screen Design
Form Screen Design
Display Screen Design
Elements
Container Elements
Date and Time Input Elements
Display Elements
Text Input Elements
Numeric Input Elements
Select Input Elements
Data Elements
Navigation Elements
Interactive Elements
Chart Elementler
Introduction to Interface Design in Kuika
User experience on the Kuika platform
The Application Interface Design Process
Working with Color
Definition of paddings
Working with Font Styles
Working with complex styles
Working with Mock Data
Concept Design
Wireframe: visualization of the first idea
Preparation of Concept Design
UX Design
Principles of usability
Basic design Principles
Information architecture
Screen Flow
Analysis and Planning
Defining the project scope and objectives
Reading the analysis document
Reading the example flow chart and defining the requirements
Planning of the project
Introduction to Designer Training Kit
What is Low-code?
What is Kuika?
What can be done with Kuika?
Let's examine the platform interface
Understanding the learning process‍